User:Darwin2049/chatgpt4 omega interface
OpenAI - ChatGPT4.
In what follows we attempt to address several basic questions about the onrushing progress with the current focus of artificial intelligence. There are several competing actors in this space. These include OpenAI, DeepMind, Anthropic, and Cohere. A number of other competitors are active in the artificial intelligence market place. But for purposes of brevity and because of the overlap we will limit focus on ChatGPT4 (CG4). Further, we focus on several salient questions that that raise questions of safety, risk and prospects.
Specifically, risks that either involve or actually are:
- Interfacing/Access: how different groups can or will interact with, respond to and be affected by this new capability;
Might the various access modalities that are available to one group have positive or negative implications for other groups.
Looking forward the user interface or access mechanism to tools such as CG4 or its derivatives are most likely going to track with how the users themselves pursue their objectives and goals.
Mathematicians will most likely make use of mathematical symbology and diagrams. One can envision communications between members of various mathematical societies and organizations using diagrams such as one depicting Galois theory.
In another case there might be a development in social network analysis wherein a discovery is evident only if relationships are mathematically depicted such as in a social network.
Specialists pursuing the analysis of new genomic or Proteomics insights might facilitate their efforts by using an interface that highlights specific features of a molecule’s structure.
Because this might be the most effective way to convey new developments or discoveries. For users who have little or no familiarity with these domains the interaction pathways and control mechanisms could well be unintelligible.
Existing interface systems allow for spoken commands. A user can present verbal commands to a wide variety of systems using simple spoken direct language. Increasingly many applications and websites use verbal output as a mean to facilitate simplified interaction.
The more sophisticated interface approaches will use combinations of these to expedite task progress. Looking forward there will be a proliferation of large to very large screen display environments.
Depending upon the level of sophistication of how the cognitive prosthetic is accessed a highly sophisticated form of equipment might be required in order to perform even simple tasks. Such interaction might make use of some form of VR or AR equipment such equipment like the
device. Attempting to access and control the specific system involved might be difficult if not impossible without the appropriate equipment.
From the other end of the spectrum we should expect to see interfaces that rely on in-ear means of communication with always-on systems. These are likely to merge with the rapidly developing visual display devices that are worn like a pair of glasses but which are in fact high resolution display devices that connect the user to an information system of their choice.
Increasingly going forward interacting with the developing forms of artificial intelligence will require considerable training to control their capabilities. Also these user interfaces likely to become much more tailored to meet specific task needs.
By way of offering more concrete examples following are just a few possibilities that existing for near term tools will become available.
Summation.
Looking forward we should expect to see a wide range of access mechanisms to cognitive prosthetics. Specialized access methodologies and tools will gravitate toward new standards that will reflect the specific needs of those communities involved in targeted work areas and tasks. But to name several categories we should expect to see interface approaches that enable:
- Point of Entry (POE). Corporations and similar related enterprises will no longer employ humans to greet visitors. These kinds of tasks will be handled by lifelike avatars that are trained on a wide range of human interaction tasks. These will likely be offered as generalists. More advanced and specialized variants will provide very sophisticated interaction capability but for targeted domains.
- Generalists. This might be an avatar that is indistinguishable from a live human being. Their features, demeanor, expressions and overall behavioral traits will flawlessly mimic those of a human. A range traits and behaviors will be available from a catalog of predefined items that a user or purchaser will select and combine. They will be adjusted to offer appropriately pitched greeting and welcoming situations.
- Specialists. These types of avatars will also be indistinguishable from a live human being but will offer highly specific support for very advanced tasks. These might include medical diagnosis, design of advanced engineering or scientific products or services. In short they will be the interface that a user interacts with to perform their tasks.
- Messaging. We can imagine all forms of messaging that range from perfunctory greetings to highly elaborate message or instruction delivery. These will offer sophisticated interactive capability wherein the individual interacting with the messaging system will be able to issue queries and receive appropriate responses that enable further refinement of messages intended for one or more individuals or audiences. These may be for the purpose of political campaigns, new product or service promotion or other forms of communication that require sophistication and refinement.
- Personal assistants and intermediaries. Those of "a certain age" will recall the rise of telephone answering machines... "please leave a message after the beep". Looking just a very short way forward we can imagine a personal assistant capable of receiving contact events, and offering specific responses depending upon the caller; they will manifest as existing or previously existing individuals such as prominent historical figures or entertainers. It can likewise be the case that a user might utilize more than one personal assistant. One might serve the purpose of prioritizing responses depending upon the caller. A more specialized personal assistant might manifest as a different persona and possess episodic memories of all previous interactions.
- Operations.
- Support and maintenance of complex engineering systems.
- Scheduling and management of personnel, logistics.
- Education.
- Basic skills.
- Intermediary.
- Languages.
- Advanced specialized topics.
- Entertainment.
- Life-like role playing games;
- Non Player Characters.
- Analysis – Design and Development.
- Physical Sciences.
- Engineering.
- Immersive Exploratory Realities.
- Training.
- Service or product support and maintenance.
- Negotiation.
- Psychotherapy.
- Social services.
- Life and social skills coaching and training.
- Social, cultural narrative articulation, clarification.
- Marketing.
- Brand Analysis.
- Political Messaging.
- Disinformation - Deep Fakes.
- False Flag operations.
- Anonymous trusted intermediaries.
- Espionage: training, recruitment, infiltration, operations, exfiltration.
- Advisors, associates, friends.
In all cases they will offer lifelike resolution with facial features and expressiveness that will rival that of the most advanced actor’ their audio capabilities will offer accentless speech with perfect articulation, diction and annunciation.
- Political/Competitive: how might different groups or actors gain or lose relative advantage; also, how might it be used as a tool of control;
- Evolutionary/Stratification: might new classifications of social categories emerge; were phenotypical bifurcations to emerge would or how would the manifest themselves;
- Epistemological/Ethical relativism: how to reconcile ethical issues within a society, between societies; more specifically, might it provide solutions or results that are acceptable to the one group but unacceptable to the other group; recent attention has been drawn to the evidence that a LLM such as CG4 may begin to exhibit sycophancy in its interactions with a user; even if the value stance of the user can be considered as an equivocation;